Magic: The Gathering Rarities

Edge of the World

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SOUL LEECH
1BB
Summon Soul Leech (2/2)
A player damaged by Soul Leech has their current life total, after damage is dealt, become a new maximum limit on their life; if they ever have more life than this, their life total is immediately reduced to this limit.
SPIRIT WALL
3W
Summon Wall (0/5)
Gain 1 life for each point of damage dealt to Spirit Wall by creatures. You may gain more life than the toughness of Spirit Wall.
STATUE
1W
Enchant Creature
Target non-wall creature Statue enchants now counts as a wall and gains +0/+3.

"You'd look nice in my garden..." —Parallax
Jeff Brain Vincent Stephenson Jennifer Rain Sherwin

SYLPH
1WW
Summon Færie (2/1)
Flying, mountainwalk
THE FATED
1WW
Summon Cleric (1/1)
Choose target permanent when The Fated enters play. If that permanent would take lethal damage, or is destroyed, buried, removed from the game, or taken under another player's control, treat that effect as if the chosen permanent were not in play, and bury The Fated. Cannot prevent a permanent from destroying itself.
THE MACHINE THAT BUILDS ITSELF
4
Artifact Creature (2/3)
2, tap: Put either a +1/+0 counter or a +0/+1 counter on The Machine That Builds Itself.

"Everything takes too long to build. From now on, my creations shall finish the task themselves." —Parallax
Maha Shamiyeh Jeff Brain Jennifer Rain Sherwin

THIEVES' GUILD
1R
Enchant Land
1RR: Tap land Thieves' Guild enchants to change the text on target non-wall non-artifact creature by adding "1RR,tap: gain control of target artifact. Lose control of that artifact if this creature leaves play or you lose control of this creature."

It's only the law if you obey.
TIME BARRIER
1UU
Summon Wall (0/5)
All creatures blocked by Time Barrier are returned to their owner's hand at the end of combat.

Time does not work the same way at the Edge, and many travellers have been astonished to encounter themselves leaving upon their approach.
TRICK OR TREAT
BB
Sorcery
Target opponent chooses: either Trick Or Treat deals 4 damage to that opponent, or you gain 6 life.

The children's costumes looked so real...
Séan Marshall Shawn Klimek and Heather Logas Jeff Brain

WARMONGER
2R
Summon General (1/1)
RR: Reveal the top card of your library and the to card of target opponent's library. If one of these cards has a lower casting cost than the other, place that card in its owner's graveyard.
WIZARD'S BAN
1UU
Enchantment
Name a spell when Wizard's Ban is cast. That spell is countered any time it is cast. Pay U during your upkeep or bury Wizard's Ban.

"When dealing with other wizards, it is necessary to be firm. When I say no, I mean it." —Parallax
WIZARD'S GUILD
1U
Enchant Land
1UU: tap target land Wizard's Guild enchants to change the text on target non-wall non-artifact creature by adding "tap: This creature deals 1 damage to target creature or player. This ability may not be used during a player's draw phase."
Jeff Brain Vincent Stephenson Shawn Klimek

WONDERLAND

Land
When Wonderland comes into play, put a white counter, a blue counter, a black counter, a red counter, and a green counter on it. tap: Remove one of these counters from Wonderland to add one mana to your mana pool of the same color as the counter.
WOOD NYMPH
G
Summon Nymph (1/1)
When Wood Nymph attacks, defending player must block it with at least one creature if he or she can legally do so.

If you see a maiden walking alone in Edgewood, don't follow her. Those who do, follow forever.
WRIT OF CONSCRIPTION
WW
Instant
Draw a card. While Writ Of Conscription is in your hand, you may pay 1W and discard a non-land card as fast effect to put a soldier token into play. Treat this token as a 1/1 white creature with first strike. You must show Writ Of Conscription to all players whenever you use this ability.
Jeff Brain Vincent Stephenson Vincent Stephenson