Magic: The Gathering Rarities

Edge of the World

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FLAMING BOOMERANG
1RR
Sorcery
Flaming Boomerang deals 1 damage to target creature or player. Instead of discarding Flaming Boomerang, put it back in your hand; you may not cast it again this turn.

"Uh, nice throw, Boss, but...who's gonna catch it?"
FROG CURSE
GGG
Enchant Creature
Target non-green non-artifact creature Frog Curse enchants becomes a 0/1 frog with no special abilities (treat it as if its card text were blank). Other enchantments on target creature are unaffected.

"She turned you into a frog?" "Well...I got better."
GIANT BEETLE
2GG
Summon Beetle (2/4)
All damage dealt to Giant Beetle is reduced by 1.

Once, some believed that the world was a plate on the back of a gigantic beetle. Well, one look over the Edge disproves that theory.
Vincent Stephenson Jennifer Rain Sherwin Jennifer Rain Sherwin

GLASS GOBLIN
2R
Summon Goblin (2/1)
Glass Goblin deals 1 damage to all creatures when it goes to the graveyard from play.
GORGON
2BB
Summon Gorgon (2/4)
B: Target creature blocking or blocked by Gorgon now counts as a wall. Mark this change with a counter.

Parallax's statue garden was of unparalleled beauty. The same could not be said of his gardener...
GRAB GRASS
3G
Summon Wall (0/1)
Tap: Target non-flying attacking creature is considered blocked. This creature deals no damage in combat this turn.
Jeff Brain Jennifer Rain Sherwin Maha Shamiyeh

HEALER'S GUILD
1W
Enchant Land
1WW: tap target land Healer's Guild enchants to change the text on target non-wall non-artifact creature by adding "tap: Prevent one damage to any creature or player."
HYDRON
2U
Summon Hydron (2/2)
0: Sacrifice Hydron to counter target red spell. This ability is played as an interrupt. If Hydron is targetted by a red spell or permanent controlled by any opponent, draw a card.

Like the ocean, she'll carry you, 'till you drown.
INSTILL ARTIFACT
1U
Enchant Artifact
At the beginning of your upkeep, remove all energy counters from target artifact Instill Artifact enchants. During your upkeep, put an energy counter on this artifact. 0: Remove an energy counter to untap this artifact.
Japji Khalsa Vincent Stephenson David Heigho

KNOWLEDGE DEMON
3UU
Summon Demon (*/*)
Knowledge Demon has power and toughness equal to the number of cards in your hand.

Knowledge is power. And toughness.
LANCEMEN
WW
Summon Soldiers (2/1)
First strike
0: all creatures blocking or blocked by Lancemen lose first strike until end of turn. W: Lancemen gains +1/+0 until end of turn. Use this ability only once per turn.
LONE WOLF
1GG
Summon Wolf (3/3)
Lone Wolf may not block any creature which is blocked by any other creatures, and no other creatures may block a creature blocked by Lone Wolf. Lone Wolf may not attack in a band. All creatures blocking or blocked by Lone Wolf lose banding until end of turn.
Lisa Neher David Heigho Lisa Neher

MASTER COUNTER
3U
Interrupt
All spells cast this turn are countered when they resolve.

A million ideas will worship one brain.
MEAK BEARS
1G
Summon Bears (2/4)
Bury Meek Bears if it is targetted by any spells or effects.

"If you're camping in Edgewood, take a mirror along. Keeps the bears away from your food while you're sleeping." —Samana
MIMIC
3U
Summon Mimic (*/*)
Cumulative Upkeep: U. When Mimic comes into play, it acquires the current power and toughness of target creature.

"I've got the form down. Now if I can just get the functionality." —Parallax
Mark Dong Mark Dong Lisa Neher