InQuest Fantasy Cards |
Index
| The Sixth Color
| Legends of Lore
| Holiday Magic | Cover Girls |
System
Shock | Advanced
Dungeons & Dragons | Altered
States |
Digging For Gold
| M:TG 3K | Hokus
Pokús | Magic's
X-File | Middle
Earth | Manga
Magic | Veteran
Brawlers | Rising
Stars | Box
Office Bruisers |
Gladiator | Coolest
Creatures Ever | Planet of the Apes | Cthulhu
| Mage Knight | Monsters
of Rock | Hooked
on Heroes | Everquest
| Stephen King |
Dragonlance
| Attack of the
Clones | Far
Side of Magic | Babes
of Summer | InQuest
Legends
ATTAR 3G Creature — Ape Legend (3/2) Controller may activate only one ability per turn. G: Attar gains trample until end of turn. G: Attar gains first strike until end of turn. G: Attar gains haste until end of turn. G: Attar gains protection from red until end of turn. |
FORBIDDEN ZONE Land Forbidden Zone comes into play tapped. T: Add one colorless mana to your mana pool. T, Sacrifice Forbidden zone: All creatures get -1/-1 until end of turn for each other creature of the same type in play. Play this ability anytime you could play a sorcery. "What will he find out there, doctor?" — Dr. Zira "His destiny." — Dr. Zaius |
GENERAL THADE 2RG Creature — Ape Legend (1/3) When General Thade enters play from your hand, put into play X 1/1 green Ape creature tokens, where X is the number of creatures you control, including General Thade. |
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Sam Emerson | ??? | Sam Emerson |
RULE THE PLANET 3GG Sorcery You may play Rule the Planet any time you could play an instant if you pay 2 more to play it. Until end of turn all creatures you control have power equal to the power of target creature you control. "Beware the beast man, for he is the Devils's patron." — Cornelius |
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Sam Emerson |