Magic: The Gathering Rarities

InQuest Fantasy Cards

Index | The Sixth Color | Legends of Lore | Holiday Magic | Cover Girls | System Shock | Advanced Dungeons & Dragons | Altered States |
Digging For Gold | M:TG 3K | Hokus Pokús | Magic's X-File | Middle Earth | Manga Magic | Veteran Brawlers | Rising Stars | Box Office Bruisers |
Gladiator | Coolest Creatures Ever | Planet of the Apes | Cthulhu | Mage Knight | Monsters of Rock | Hooked on Heroes | Everquest | Stephen King |
Dragonlance | Attack of the Clones | Far Side of Magic | Babes of Summer | InQuest Legends


CONAN THE CIMMERIAN
4RR
Summon Legend (4/3)
Trample
R: +2/+0 until end of turn.
R,T: Destroy target cleric.
Conan counts as a king.

No god but Crom, no weapon but steel.
CORWIN OF AMBER
2BUW
Summon Legend (5/2)
0: Regenerate
At any time any player may pay 5 life to prevent Corwin of Amber from regenerating for the remainder of the turn.
BUW: Search your library for an Enchant World and reveal that card to all players. Put that card in your hand and reshuffle your library.

It is an academic, though valid philosophical question, as to whether one with power over Shadow could creature his own universe. Whatever the ultimate answer, from a practical point I could. —Nine Princes in Amber, Roger Zelazny
DRIZZT DO'URDEN
2WB
Summon Legend (2/2)
First strike. Bands with panthers.
When Drizzt Do'Urden comes into play, put a Guenhwyvar token into play. This token counts as a 2/2 panther with first strike.
Drizzt Do'Urden counts as an elf.
Ed Beard Jr. Carlos Villas Ron Rousselle II.

ELRIC OF MELNIBONÉ
2RBU
Summon Legend (1/2)
If Elric blocks or is blocked, put a +1/+1 counter on Elric.
At the end of combat remvoe all creatures Elric blocks or is blocked by from the game.
RBU,T: Search your library for a target Summon Elemental and put it directly into play. Shuffle your library. If Elric becomes untapped, bury the Elemental. You may choose not to untap Elric during your untap phase.

It is the colour of a bleached skull, his flesh...From the tapering, beautiful head stare two glowing eyes, crimson and moody... —Elric of Melniboné, Michael Moorcock
GARET JAX
3UW
Summon Legend (4/4)
First strike.
Garet Jax may block any number of creatures.

While his past may be a mystery, his skill in combat is secret to none.
LESTAT DE LIONCOURT
2BU
Summon Legend (3/3)
Flying.
1U: Look at target player's hand.
BB: Destroy target white or green creature blocking or blocked by Lestat. Put a +1/+1 counter on Lestat each time a creature is put into the graveyard as a result of this ability.
Lestat counts as a vampire.

Evil is a point of view. We are immortal. And what we have before us are the rich feasts that conscience cannot appreciate and mortal men cannot know without regret. God kills, and so shall we. —Interview with the Vampire, Anne Rice
Fred Fields Ron Rousselle II. Ron Rousselle II.

LORD SOTH, KNIGHT OF THE BLACK ROSE
2BBRR
Summon Legend (4/4)
All damage dealt to Lord Soth, other than that dealt by creatures blocking or blocked by Lord Soth, is reduced to zero.
If Lord Soth is in your graveyard, you may pay RRR during your upkeep to return him to your hand.

Death comes to us all.
MORDRED, SON OF ARTHUR
3B
Summon Legend (2/2)
T: Put a -1/-1 counter on a creature you control and a -1/-1 counter on any target creature.
BB,T: Destroy target king, knight, or lord.
Mordred counts as a knight.

Mordred lay in wait, sword unsheathed, for the shining nobleman to pass by...
RAND AL'THOR
2RWW
Summon Legend (2/3)
If at any time there are five insanity counters on Rand al'Thor, remove Rand al'Thor from the game.
During your upkeep, choose a color.
RWW,T: Put an insanity counter on Rand al'Thor and choose one of the following: All creatures of the chosen color get +1/+1 until the start of your next upkeep; or put a -2/-2 counter on target creature of the chosen color; or destroy target non-creature permanent of the chosen color.

Poisoned magic is an unpredictable, maddening mistress.
Ed Beard Jr. Fred Fields Carlos Villas

ROBIN HOOD
2XWG
Summon Legend (3/2)
When Robin Hood comes into play, put X Merry Men tokens into play. Treat these tokens as 1/1 green and white creatures.
WW,T: If target opponent controls more artifacts than you do, gain control of one of target opponent's artifacts.
GG,T: Put a -1/-1 Arrow counter on target attacking or blocking creature. Robin Hood does not untap as normal during your next untap step.

Robin whistled sharply and, as his men melted out of the foliage, the wealthy merchants began to regret their short-cut through Sherwood.
SAURON
3BBB
Summon Legend (3/4)
Sacrifice a creature: All damage done to Sauron this turn is reduced to zero.
X,T: Lose X life and gain control of target creature. X is equal to the creature's casting cost. Target creature is now black and counts as a Nazgűl. Play this ability as a sorcery. If Sauron leaves play, target creature returns to its owner's control.

One Ring to bring them all and in the darkness bind them. —"Lord of the Rings," J.R.R. Tolkien
TARZAN OF THE APES
2GGR
Summon Legend (2/4)
Forestwalk
All apes gain +1/+1 and banding.
GR,T: Tarzan deals damage equal to the number of apes in play to target non-flying creature.

"Aieeyaaayaaaeeyaeyaieeyaaa!!!" —Famous jungle battle cry
Fred Fields Ed Beard Jr. Carlos Villas