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Oversized 6x9 Cards |
Index | A - Cri | Cur - For | Gre - Kar | Lhu - Pla | Pox - Swa | Swo - Z
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LHURGOYF 2GG Summon Lhurgoyf (*/1+*) Lhurgoyf has power equal to the number of creatures cards in all graveyards and toughness equal to 1 plus the number of creature cards in all graveyards. "Ach! Hans, run! It's the Lhurgoyf!" —Saffi Eriksdotter, last words |
LIBRARY OF ALEXANDRIA Land Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand. |
MEDITATE 2U Instant Skip your next turn: Draw four cards. "Part of me believes that Barrin taught me meditation simply to shut me up." —Ertai, wizard adept |
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Pete Venters | Mark Poole | Susan Van Camp |
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MEDITATE 2U Instant Skip your next turn: Draw four cards. "Part of me believes that Barrin taught me meditation simply to shut me up." —Ertai, wizard adept |
MIRROR MIRROR 7 Artifact Mirror Mirror comes into play tapped. 7,T, Sacrifice Mirror Mirror: At end of turn, exchange life totals with target player and exchange all cards in play that you control, and all cards in your hand, library, and graveyard, with that player until end of game. |
MIRROR UNIVERSE 6 Artifact T: Sacrifice Mirror Universe during your upkeep, and trade your number of life points with opponent. For example, if you had 2 life points and your opponent had 10, you would now have 10 life points and your opponent would have 2. Effects that prevent or redirect damage may not be used to counter this change of life. |
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Susan Van Camp | Kaja Foglio | Phil Foglio |
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MOUNTAIN Land T: Add R to your mana pool. |
NATURAL BALANCE 2GG Sorcery Each player controlling six or more lands sacrifices enough lands to reduce his or her land total to five. Each player controlling four or fewer lands may search his or her library for enough basic land to bring his or her land total to five and put those lands into play. Those players shuffle their libraries afterwards. |
NATURAL BALANCE 2GG Sorcery Each player controlling six or more lands sacrifices enough lands to reduce his or her land total to five. Each player controlling four or fewer lands may search his or her library for enough basic land to bring his or her land total to five and put those lands into play. Those players shuffle their libraries afterwards. |
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Tony Roberts | John Malloy | John Malloy |
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NECROPOTENCE BBB Enchantment Skip your draw phase. Whenever you discard a card, remove that card from the game. Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase. |
NETHER SHADOW BB Summon Shadow (1/1) Nether Shadow is unaffected by summoning sickness. At the end of your upkeep, if Nether Shadow is in your graveyard with at least three creature cards above it, you may put Nether Shadow into play. |
NETHER SHADOW BB Summon Shadow (1/1) Nether Shadow is unaffected by summoning sickness. At the end of your upkeep, if Nether Shadow is in your graveyard with at least three creature cards above it, you may put Nether Shadow into play. |
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Mark Tedin | DiTerlizzi | DiTerlizzi |
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ORDER OF THE WHITE SHIELD WW Summon Knights (2/1) Protection from black W: First strike until end of turn WW: +1/+0 until end of turn A shield of light admits no shadow. |
PERSONAL INCARNATION 3WWW Summon Avatar (6/6) Personal Incarnation's owner may redirect any amount of damage from it to himself or herself. If Personal Incarnation is put into any graveyard from play, its owner loses half of his or her life, rounded up. |
PLAINS Land T: Add W to your mana pool. |
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Ruth Thompson | Kev. Walker | Tony Roberts |