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Oversized 6x9 Cards |
Index | A - Cri | Cur - For | Gre - Kar | Lhu - Pla | Pox - Swa | Swo - Z
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CURSED SCROLL 1 Artifact 3,T: Name a card. Target opponent chooses a card at random from your hand. If he or she chooses the named card, Cursed Scroll deals 2 damage to target creature or player. |
DARK BANISHING 2B Instant Destroy target nonblack creature. That creature cannot be regenerated this turn. "It is the way of most wizards to begin by exiling themselves and to end by exiling everyone else." —Hanna, Weatherlight navigator |
DEFLECTION 3U Interrupt Target spell, which must have a single target, targets a new legal target of your choice. Up and down, over and through back around— the joke's on you. |
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D. Alexander Gregory | John Matson | Mike Raabe |
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DEFLECTION 3U Interrupt Target spell, which must have a single target, targets a new legal target of your choice. Up and down, over and through back around— the joke's on you. |
DISENCHANT 1W Instant Destroy target enchantment or artifact. |
DISSIPATE 1UU Interrupt Counter target spell. Remove that spell card from the game. "If you weren't born with it, you don't need it." —Grahilah, former trader of Amiqat |
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Mike Raabe | Kevin McCann | Richard Kane Ferguson |
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DISSIPATE 1UU Interrupt Counter target spell. Remove that spell card from the game. "If you weren't born with it, you don't need it." —Grahilah, former trader of Amiqat |
DRAIN LIFE 1W Sorcery X: Drain Life deals X damage to target creature or player. Spend only black mana in this way. Gain 1 life for each 1 damage dealt, but not more than the toughness of the creature or the life total of the player Drain Life damages. |
EARTHQUAKE XR Sorcery Earthquake deals X damage to each creature without flying and each player. |
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Richard Kane Ferguson | Andrew Robinson | Richard Kane Ferguson |
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ENDURING RENEWAL 2WW Enchantment Play with the cards in your hand face up on the table. If you draw a creature card from your library, discard it. Whenever a creature goes to your graveyard from play, put that creature into your hand. That which lasts longest serves best. |
ENDURING RENEWAL 2WW Enchantment Play with the cards in your hand face up on the table. If you draw a creature card from your library, discard it. Whenever a creature goes to your graveyard from play, put that creature into your hand. That which lasts longest serves best. |
ERHNAM DJINN 3G Summon Djinn (4/5) During your upkeep, you must choose one of opponent's non-wall creatures in play. Until your next upkeep, that creature gains the forestwalk ability. If opponent has no creatures, ignore this effect. |
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Harold McNeill | Harold McNeill | Ken Meyer, Jr. |
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ERHNAM DJINN 3G Summon Djinn (4/5) During your upkeep, you must choose one of opponent's non-wall creatures in play. Until your next upkeep, that creature gains the forestwalk ability. If opponent has no creatures, ignore this effect. |
FALLEN ANGEL 3BB Summon Angel (3/3) Flying Sacrifice a creature to give Fallen Angel +2/+1 until end of turn. |
FALLEN ANGEL 3BB Summon Angel (3/3) Flying Sacrifice a creature to give Fallen Angel +2/+1 until end of turn. |
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Ken Meyer, Jr. | Anson Maddocks | Anson Maddocks |
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FIREBALL XR Sorcery Fireball deals X damage, divided evenly (round down) among any number of target creatures and/or players. Pay an additional 1 for each target beyond the first. |
FORCE OF NATURE 2GGGG Summon Force (8/8) Trample During your upkeep, pay GGGG or Force of Nature deals 8 damage to you. "It blinked, and flower petals fell like tears. Harthar, sensing weakness, attacked—and his blood fell like petals." —Shesul Fass, faerie bard |
FOREST Land T: Add G to your mana pool. |
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Jock | Pete Venters | Tony Roberts |