Magic: the Gathering FAQ v1.00 (7/11/01) by Gene ------------------------------------------------ Magic: the Gathering 1 Player 1 Disc Genre: Strategy Card Game Memory: 6 Blocks VGA Box Support, Visual Memory and Memory Card 4X Support 1) Introduction 2) Frequently Asked Questions 3) How to play 3.1) Controls 3.2) Game menus 3.3) Magic Heart 3.4) Playing the Computer AI 4) Walkthrough 4.1) Collecting the Gems 4.2) The Balance Tower 5) Card Lists 5.1) Sixth Edition Cards 5.2) Other Cards 5.3) Dreamcast Cards 6) Secrets 7) Miscellaneous / Et Cetera 1) Introduction --------------- This game was released on June 28th, 2001 in Japan for the Dreamcast. It is a strategy card game using the Magic: the Gathering (MtG) game world and system. This FAQ will be only a FAQ directed at the questions for players familiar with the game of MtG and are wondering whether to purchase this game, or how to play it. For more information on the card game, Magic the Gathering, go to Wizards of the Coast Homepage (http://www.wizards.com). 2) Frequently Asked Questions ----------------------------- Q) What is Magic: the Gathering? A) It is a card game designed by Richard Garfield and produced by Wizards of the Coast. Q) Do I need to know how to play MtG before playing this game? A) No, there is a tutorial in the game, as long as you understand Japanese. Q) Is there any network support? A) No. Unfortunately, there isn't any. I guess that Sega didn't put enough development into this game. I think it was originally planned to have network support, but in the end it didn't happen, probably due to Sega's financial woes among software related problems and the halting of Dreamcast production. Q) What sets are the cards from? A) Almost all of the 354 cards come from the 6th edition classics set, except a few from Tempest, Alliances and the Classics set. There are ten new Dreamcast only cards found in this game. Q) What are the Dreamcast specific cards? A) See the Card List section. Q) How is the computer AI? A) It is barely adequate. Don't expect it to pull any surprises. It basically is too defensive. It will kill you off when it knows that it can. But, otherwise, it doesn't play that well. Q) Do I need to know Japanese to play this game? A) It depends on how well you know MtG. If you can recognize the cards, you will have a much easier time. But, if you don't know the cards, you will need to know Japanese to figure them out. The menus are also in Japanese, but you can figure them out pretty easily. Q) Is the game going to be released in other markets, like America or Europe? A) There are no plans for Sega to release the game elsewhere. Q) Are there any plans to release other sets later with different cards? A) Sega has not mentioned any plans yet. 3) How to play -------------- 3.1) Controls ------------- The controls are as follows: The directional pad moves between cards and in menus L and R buttons scroll between cards, zoom in and out on the playfield A button selects a card or option, or taps a card X button skips past effects or taps for mana automatically B returns or cancels 3.2) Game Menus --------------- You will see the game menu on the left side with all of the cards in play before you. Here is the listing of the menu: (if any) (if any) (if any) (if any) When skipping through phases (by pressing the X button), you will access another menu. Top option skips until the beginning of your turn Middle option skips until the combat phase of your opponent Bottom option skips until someone draws a card During skipping, the B button, will stop. It will always be interrupted by combat. 3.3) Magic Heart ---------------- Magic Heart is the town where you begin the game and can return between battles. It is a safe place for you to edit your decks, and battle other random opponents if you wish. You will always begin your save games in Magic Heart. The menu of Magic Heart: Deck edit - edit and build new decks View all cards - view all of your cards out of the total 354 available View gems / Battle - view all of the gems that you have collected and battle any of the opponents that you have already defeated. You can do this once you have collected a gem from that opponent. Some opponents have multiple decks to play against. You cannot play any of the characters from the Balance Tower Fight random opponent - You will fight a random opponent and are rewarded with extra cards if you win Options Sound - stereo or mono Sound effects - on or off Visual effects - on or off BGM - on or off Go to another place - Visit another place on the game map 3.4) Playing the Computer AI ---------------------------- The computer AI is relatively easy. But, there are some things to note about playing it. First of all, you should know that the computer AI will start with several cards pre-determined in its hand. It can vary from enemy to enemy, but you will soon notice a pattern of cards that they will start with in their initial draw, especially the final bosses. I believe this is used to balance out the Computer AI difficulty. It is easy to tell when the computer has some instants to play, especially counterspells because you will notice lag while the computer is thinking between phases. Keep an eye out for this and you can tell if the computer's holding an instant, such as a counterspell. Also, the computer doesn't hold back a lot of cards. It will use it almost as soon as it can. The computer AI is far from perfect. It has some problems with some cards and abilities. In these cases, it usually just can't detect the special abilities of the cards. However, in other cases, the computer will misjudge when to use the card. I've even seen it kill itself. The computer AI has some difficulties with the following cards / abilities: - Any ability that augments Power/Toughness in combat - Land that inflicts damage to produce mana - Armageddon / Boil - Fog Elemental - Fyndhorn Brownie - Nevinyrral's Disk - Radjan Spirit 4) Walkthrough -------------- This is a quick strategy guide for Story mode. 4.1) Collecting the Gems ------------------------ There are the five places that you can visit for battle besides Magic Heart, the original town. They represent a color that you will battle in each place. You can play them in any order that you wish. None of them are extremely hard if you are an intermediate player. You will, of course, have to build up your deck and keep editing it to make it stronger, but none of these opponents are particularly strong. After defeating a boss or a sub-boss, you will receive a gem once you have all of the gems, you can continue to the Balance Tower. You can choose whichever sub-boss that you want to fight. You will have to beat the bosses twice to receive the final gem of that color. The five places, their colors and their bosses are: Murg - Black Boss: Hapto Sub-bosses: Haruuz the Imp and The Black Knight, Vice Camat Island - Blue Boss: Wanallan Sub-bosses: Kasheem the Faery and the Merfolk, Saji Lydar Forest - Green Boss: Tantanick Sub-bosses: Fellores the Elf and the Treefolk, Element Yeluk - Red Boss: Ashuza Sub-bosses: Vestas the Djinn and the Minotaur, Haakuun Tornell - White Boss: Harellia Sub-bosses: Oran the Griffon and The White Knight, Rack 4.2) The Balance Tower ---------------------- After collecting all of the gems from the various places, the Balance Tower appears in the middle of the map. When you enter there are three consecutive bosses to overcome before winning the game. They are the three forms of the demon that is plaguing the realm. These are the toughest decks in the game. I found that Nevinyrral's Disk is particularly useful, especially against the first deck. After completing the Balance Tower, you will see the staff roll and your record against your opponents. After completing the game once, you can only play the Balance Tower afterwards, unless you start a new game. However, you can still fight all the opponents from the View Gem / Battle menu in Magic Heart. 5) Card Lists ------------- Here are all the cards in the game: 5.1) Sixth Edition Cards (335) ------------------------------ yLandz Forest/X Island/g Mountain/ŽR Plains/•½fn Swamp/À yLand Uncommonz Crystal Vein/c»z–¬ Dwarven Ruins/ƒhƒ[ƒtgsŽs‚Ìhp‹• Ebon Stronghold/Ž½•‚Ì—vÇ Havenwood Battleground/ƒwƒCƒhƒgƒEƒbƒh‚̌Ðíê Ruins of Trokair/ƒgƒƒEƒPƒA‚Ìhp‹• Svyelunite Temple/ƒVƒhƒBƒGƒ‹ƒiƒCƒg‚ÌŽ›@ yLand Rarez Adarkar Wastes/ƒAƒ_[ƒJ[rŒL Brushland/fá–Ø—Ñfn City of Brass/^èJ‚Ìgs Karplusan Forest/ƒJ[ƒvƒ‹[ƒUƒg‚̐X Sulfurous Springs/—©ò Underground River/fnfê‚ÌeåÍ yArtifact Uncommonz Ashnod's Altar/ƒAƒVƒcƒmƒbƒh‚Ì‹Ÿ‹]eä Charcoal Diamond/fYF‚̃_ƒCƒAƒ‚ƒgƒh Crystal Rod/c»‚̏ñ Dragon Mask/ƒhƒƒSƒg‚̼–Ê Fire Diamond/hêF‚̃_ƒCƒAƒ‚ƒgƒh Fountain of Youth/Žá•Ô‚è‚̐ò Glasses of Urza/ƒEƒ‹ƒU‚̊ዾ Iron Star/gS‚̐¯ Ivory Cup/Ûå‚Ìht Lead Golem/h‚̃S[ƒŒƒ€ Mana Prism/ƒ}ƒiEƒvƒŠƒYƒ€ Marble Diamond/gûhfF‚̃_ƒCƒAƒ‚ƒgƒh Moss Diamond/eېF‚̃_ƒCƒAƒ‚ƒgƒh Mystic Compass/hé‹V‚̃RƒgƒpƒX Obsianus Golem/•—jÎ‚̃S[ƒŒƒ€ Ornithopter/H‚΂½‚«hòs‹@ŠB Patagia Golem/—ƒ–Œ‚̃S[ƒŒƒ€ Phyrexian Vault/ƒtƒ@ƒCƒŒƒNƒVƒA‚Ìe Rod of Ruin/hj–ł̃ƒbƒh Skull Catapult/ée鐃Jƒ^ƒpƒ‹ƒg Sky Diamond/‹óF‚̃_ƒCƒAƒ‚ƒgƒh Soul Net/‚Ì–Ô Throne of Bone/œ‚̋ʍÀ Wooden Sphere/X‚Ì•ó‹c yArtifact Rarez Aladdin's Ring/ƒAƒƒWƒg‚ÌŽw—Ö Amber Prison/àæà߂̘S Ankh of Mishra/ƒ~ƒVƒcƒ‚̃AƒgƒN Bottle of Suleiman/ƒXƒŒƒCƒ}ƒg‚ÌfÙ Cursed Totem/Žô‚í‚ꂽƒg[ƒeƒ€eœ Dancing Scimitar/—x‚é~ŒŽg Dingus Egg/•s–¾‚Ì—e Disrupting Scepter/hj—ô‚̤âh Dragon Engine/ƒhƒƒSƒgEƒGƒgƒWƒg Flying Carpet/‹óhò‚ÔãOŸ~ Grinning Totem/‚É‚â‚É‚âÎ‚¢‚̃g[ƒeƒ€eœ Howling Mine/–i‚¦‚½‚¯‚ézŽR Jade Monolith/ãŐ‚̃‚ƒmƒŠƒX Jalum Tome/ƒWƒFƒCƒƒ€hé–{ Jayemdae Tome/ƒWƒFƒCƒ€ƒf[hé–{ Meekstone/ŽãŽÒ‚̐ΠMillstone/ÎP Pentagram of the Ages/¯eš‚̃yƒgƒ^ƒOƒƒ€ Primal Clay/ŒL‚Ìgy Snake Basket/ŽÖ‚©‚² Storm Cauldron/—f‚Ìe劘 Teferi's Puzzle Box/ƒeƒtƒFƒŠ[‚̍~Hh The Hive/–I‚Ìeƒ Wand of Denial/hÛfè‚̃ƒgƒh yBlack Commonz Blood Pet/ƒuƒƒbƒhEƒyƒbƒg Bog Imp/ÀƒCƒgƒv Bog Rats/ÀƒlƒYƒ~ Coercion/‹­—v Drudge Skeletons/å¿‚­Š[œ Dry Spell/Š£‚«‚ÌŽô• Enfeeblement/ŽãeÌ» Fatal Blow/–½Žæ‚è Fear/ˆØ•| Feast of the Unicorn/ˆêŠpb‚Ì‹Àƒ Feral Shadow/ŽchE‚Èe Gravedigger/ƒOƒŒƒCƒuƒfƒBƒK[ Howl from Beyond/hÞ•û‚©‚ç‚Ì—Y‹©‚Ñ Kjeldoran Dead/ƒLƒCƒFƒ‹ƒh[‚ÌŽ€ŽÒ Lost Soul/–À‚¦‚é Painful Memories/fÉ‚Ü‚µ‚¢‹L¯ Python/ƒjƒVƒLƒwƒr Raise Dead/Ž€ŽÒÄ Razortooth Rats/ƒJƒ~ƒ\ƒŠƒlƒYƒ~ Scathe Zombies/ƒXƒPƒCƒYEƒ]ƒgƒr Syphon Soul/‹z Terror/‹•| yBlack Uncommonz Abyssal Specter/[•£‚ÌŽ€—ì Agonizing Memories/‹ê–ã‚Ì‹L¯ Blight/rhp Blighted Shaman/hj–ł̃Vƒƒ[ƒ}ƒg Bog Wraith/À‚̈«—ì Dread of Night/–é‚̐íœÉ Evil Eye of Orms-by-Gore/ƒI[ƒ€ƒYƒoƒCƒSƒA‚ÌŽ~Šá Gravebane Zombie/•æ‚¢‚炸‚̃]ƒgƒr Hidden Horror/B‚³‚ꂽ‹•| Leshrac's Rite/ƒŒƒVƒcƒƒbƒN‚Ìhé‹V Mind Warp/¸_˜c‹È Mischievous Poltergeist/ˆ«‹Y‚ȃ|ƒ‹ƒ^[ƒKƒCƒXƒg Perish/hñ‹Æ‚ÌŽ€ Pestilence/•Ž€•a Strands of Night/–é‚Ìff•Ð Stupor/•ðeR yBlack Rarez Abyssal Hunter/[•£‚ÌŽël Ashen Powder/Ž€ŠD‚Ìh镲 Derelor/ƒfƒŒƒ[ Doomsday/ÅŒã‚̐Rh» Fallen Angel/eÂgVŽg Forbidden Crypt/‹ÖŠõ‚̕揊 Greed/æ×~ Hecatomb/‚ ‚Ü‚½‚̐‚¯æÑ Infernal Contract/–»•{‚ÌŒ_–ñ Necrosavant/ƒlƒNƒƒTƒhƒ@ƒgƒg Nightmare/–²–‚ Rag Man/l‚³‚ç‚¢ Sengir Autocrat/ƒZƒgƒMƒA‚̏]b Stromgald Cabal/ƒXƒgƒ[ƒ€ƒKƒ‹ƒh‚ÌA–dfc Vampiric Tutor/‹zŒŒ‚Ì‹³Ž¦ŽÒ Zombie Master/ƒ]ƒgƒrŽg‚¢ yBlue Commonz Boomerang/ƒu[ƒƒƒg Counterspell/e΍RŽô• Dream Cache/–²‚Å‚Ìf™‚¦ Flight/hòs Fog Elemental/hZ–‚̐¸—ì Gaseous Form/ƒKƒX» Horned Turtle/ŠpŠC‹T Inspiration/—ìŠL Memory Lapse/‹L¯‚ÌŒ—Ž Merfolk of the Pearl Trident/^ŽìŽO³–µ‚̐l‹› Phantasmal Terrain/Œe‚Ìfn Prodigal Sorcerer/•úg –‚pŽt Psychic Venom/fn‚ÌgÅ Remove Soul/—썕úf€ Sage Owl/•Nfm‚èƒtƒNƒƒE Sea Monster/ƒV[Eƒ‚ƒgƒXƒ^[ Spell Blast/Žô•hj Storm Crow/—f_‚̃JƒƒX Tidal Surge/eÅ‚¿Šñ‚¹‚éeåhg Unsummon/e—ŠÒ Vodalian Soldiers/ƒhƒH[ƒfƒCƒŠƒA‚Ì•ºŽm Wind Drake/•—‚̃hƒŒƒCƒN yBlue Uncommonz Abduction/—Uû Air Elemental/eå‹C‚̐¸—ì Browse/E‚¢gÇ‚Ý Chill/Š¦‚¯ Glacial Wall/•XÍ‚Ì•Ç Harmattan Efreet/ƒAƒ‹ƒ}ƒbƒ^ƒgEƒCƒtƒŠ[ƒg Insight/Ž©ŒÈgLŽ@ Mystical Tutor/_hé‚Ì‹³Ž¦ŽÒ Phantom Warrior/Œe‚̐íŽm Power Sink/–‚—͏Áf¾ Prosperity/hÉh Relearn/•œK Segovian Leviathan/ƒZƒSƒrƒA‚Ìeåö‹› Soldevi Sage/ƒ\ƒ‹ƒfƒhƒB‚ÌŒ«l Wall of Air/eå‹C‚Ì•Ç Wind Spirit/•—‚̐¸ yBlue Rarez Ancestral Memories/ecæ‚Ì‹L¯ Daring Apprentice/ÊŠ¸‚ÈfíŽq Deflection/•ÎŒü Desertion/fDŽæ Diminishing Returns/æ~‚è‚ÌŽûv Flash/eMŒõ Forget/–Y‹p Juxtapose/eÎfu Library of Lat-Nam/ƒƒgEƒiƒ€‚̐}eŠÙ Lord of Atlantis/ƒAƒgƒƒgƒeƒBƒX‚̤ Mana Short/ŒÍŠ Polymorph/•Ïg Psychic Transfer/–½g]ˆÚ Recall/ñez Sibilant Spirit/•—–‚è‚̐¸ Zur's Weirding/ƒYƒA[‚Ì^–½Žxhz yGreen Commonz Cat Warriors/hLe‚̐íŽm Elven Cache/ƒGƒ‹ƒt‚ÌB‚µêŠ Fog/hZ– Fyndhorn Brownie/ƒtƒBƒgƒhƒz[ƒg‚̃uƒƒEƒj[ Giant Growth/‹eå» Giant Spider/eåfwå Gorilla Chieftain/ƒSƒŠƒ‚̏Uf· Grizzly Bears/ŠDFŒF Llanowar Elves/ƒƒmƒ[ƒ‹‚̃Gƒ‹ƒt Panther Warriors/•^‚̐íŽm Pradesh Gypsies/ƒvƒƒfƒbƒVƒc‚Ì•Yhe–¯ Rampant Growth/•s‹ü‚ÌŽ©eR Redwood Treefolk/ƒŒƒbƒhƒEƒbƒhEƒcƒŠ[ƒtƒH[ƒN Regeneration/Ä Scaled Wurm/b—؂̃[ƒ€ Shanodin Dryads/ƒVƒƒƒm[ƒfƒBƒg‚̃hƒƒCƒAƒh Stalking Tiger/hE‚ÑŠñ‚éŒÕ Stream of Life/–½‚̐ì Trained Armodon/ŒP—û‚³‚ꂽƒA[ƒ‚ƒhƒg Tranquility/•½¸ Vitalize/‚Ý‚È‚¬‚銈—Í Wild Growth/hÉ–Î yGreen Uncommonz Creeping Mold/hE‚ÑŠñ‚éƒJƒr Elven Riders/ƒGƒ‹ƒt‚Ì‹RŽè Fallow Earth/‹xkfn Familiar Ground/fnŒ³‚Ì—˜ Femeref Archers/ƒtƒFƒƒŒƒt‚ÌŽËŽè Fyndhorn Elder/ƒtƒBƒgƒhƒz[ƒg‚̌ØV Lure/Šñ‚¹a Radjan Spirit/ƒƒWƒƒƒg‚̐¸ River Boa/ƒŠƒo[Eƒ{ƒA Summer Bloom/Ԑ·‚è‚ÌÄ Thicket Basilisk/–΂݂̃oƒWƒŠƒXƒN Uktabi Orangutan/ƒE[ƒNƒ^ƒr[EƒIƒƒgƒE[ƒ^ƒg Unseen Walker/Œ©‚¦‚L‚é—·l Untamed Wilds/rX‚µ‚«Ž©eR Warthog/ƒCƒ{ƒCƒmƒVƒV Worldly Tutor/e­¢‚Ì‹³Ž¦ŽÒ yGreen Rarez Birds of Paradise/‹ÉŠyf¹ Call of the Wild/–쐂̌Ăѐº Dense Foliage/ŒQ—t Early Harvest/egE‚Ý Elder Druid/ãÀƒhƒ‹ƒCƒh Elvish Archers/ƒGƒ‹ƒt‚ÌŽËŽè Hurricane/ƒnƒŠƒP[ƒg Living Lands/‚«‚Ä‚¢‚éeåfn Maro/ƒ}ƒ[ Nature's Resurgence/Ž©eR‚Ì•œŠˆ Rowen/gñgx–Ú‚ÌŽûŠn Tranquil Grove/•½¸‚ÌŽ—Ñ Uktabi Wildcats/ƒE[ƒNƒ^ƒr[EƒƒCƒ‹ƒhƒLƒƒƒbƒg Verduran Enchantress/V—΂̏—–‚pŽt Waiting in the Weeds/eA‚ÌeÒ‚¿•š‚¹ Wyluli Wolf/ƒƒCƒ‹[ƒŠ[‚̘T yRed Commonz Anaba Bodyguard/ƒAƒi[ƒo‚̃{ƒfƒBƒK[ƒh Anaba Shaman/ƒAƒi[ƒo‚̃Vƒƒ[ƒ}ƒg Balduvian Barbarians/ƒoƒ‹ƒfƒcƒhƒBƒA‚ÌhØe Firebreathing/Š‚̃uƒŒƒX Fit of Rage/ŒƒV Flame Spirit/Ί‚̐¸ Giant Strength/‹l‚Ì—Í Goblin Digging Team/ƒSƒuƒŠƒgŒŠŒ@‚è•heà Goblin Elite Infantry/ƒSƒuƒŠƒg¸s•à•º•heà Goblin Hero/ƒSƒuƒŠƒg‚Ì—EŽm Lightning Blast/gdŒ‚hj Mountain Goat/ƒVƒƒCƒƒ„ƒM Pyrotechnics/h­Î Raging Goblin/g{‚è‹‚¤ƒSƒuƒŠƒg Sabretooth Tiger/Œ•Ž•ŒÕ Shatter/•²Ó Shock/ƒVƒƒbƒN Spitting Earth/eåfn‚ÌhòâI Stone Rain/Î‚ÌJ Talruum Minotaur/ƒ^[ƒ‹ƒ‹[ƒ€Eƒ~ƒmƒ^ƒEƒ‹ƒX Tremor/hk Viashino Warrior/ƒhƒB[ƒAƒV[ƒm‚̐íŽm yRed Uncommonz AEther Flash/ãgV‚ÌeMŒõ Blaze/–ÒÎ Boil/•¦g« Burrowing/ŒŠŒ@‚è Conquer/ª•ž Fire Elemental/Š‚̐¸—ì Flashfires/–ìÎ Goblin Recruiter/ƒSƒuƒŠƒg‚Ìf\•å•º Hulking Cyclops/‹ễTƒCƒNƒƒvƒX Orcish Artillery/ƒI[ƒNœW‹|eà Orcish Oriflamme/ƒI[ƒN‚ÌŒRŠø Pillage/—ªfD Spitting Drake/ΐ‚«ƒhƒŒƒCƒN Vertigo/‚ß‚Ü‚¢ Volcanic Geyser/—nŠâ•¬Î Wall of Fire/Š‚Ì•Ç yRed Rarez Balduvian Horde/ƒoƒ‹ƒfƒcƒhƒBƒA‚ÌeåŒR Crimson Hellkite/^g‚̃wƒ‹ƒJƒCƒg Earthquake/fnk Fervor/hMî Final Fortune/ÅŒã‚Ìgq‚¯ Goblin King/ƒSƒuƒŠƒg‚̤ Goblin Warrens/ƒSƒuƒŠƒg‚ÌeƒŒŠ Hammer of Bogardan/ƒ{ƒK[ƒ_ƒg‚ÌfÈ Illicit Auction/–³g¹‚Ì‹£‚è Inferno/ƒCƒgƒtƒFƒ‹ƒm Jokulhaups/ƒWƒ[ƒNƒ‹ƒz[ƒvƒX Manabarbs/–‚—Í‚Ì‚Æ‚ Reckless Embermage/–³–d‚È‚éƒGƒgƒo[‚Ì–‚g¹Žm Relentless Assault/˜Ae}gËŒ‚ Shatterstorm/•²Ó‚Ì—f Volcanic Dragon/ÎŽR‚̃hƒƒSƒg yWhite Commonz Armored Pegasus/ŠZ‚̃yƒKƒTƒX Circle of Protection : Black/•‚Ì–hŒä~ Circle of Protection : Blue/Â‚Ì–hŒä~ Circle of Protection : Green/—΂̖hŒä~ Circle of Protection : Red/Ô‚Ì–hŒä~ Circle of Protection : White/hf‚Ì–hŒä~ D'Avenant Archer/ƒ_ƒuƒiƒgƒg‚ÌŽËŽè Disenchant/ðŽô Ekundu Griffin/ƒC[ƒJƒgƒhƒD[EƒOƒŠƒtƒBƒg Healing Salve/Ž¡–ü‚Ìgîp Hero's Resolve/—EŽm‚ÌŒˆˆÓ Infantry Veteran/—ðí‚Ì•à•º Mesa Falcon/ƒƒTEƒtƒ@ƒ‹ƒRƒg Pacifism/•½˜a‚ȐS Regal Unicorn/cféˆêŠpb Remedy/Ž¡—à Resistance Fighter/ƒŒƒWƒXƒ^ƒgƒX•º Samite Healer/ƒTƒ}ƒCƒg‚Ì–ü‚µŽè Standing Troops/íhõŒR Tundra Wolves/ƒcƒgƒhƒ˜T Venerable Monk/‚ ‚肪‚½‚¢˜VCg¹Žm Warrior's Honor/íŽm‚Ì—_‚ê yWhite Uncommonz Ardent Militia/Œ£ggI–¯•ºfc Castle/é•Ç Daraja Griffin/ƒ_ƒƒWƒƒEƒOƒŠƒtƒBƒg Divine Transformation/_«•ÏˆÙ Enlightened Tutor/Œå‚è‚Ì‹³Ž¦ŽÒ Heavy Ballista/dƒoƒŠƒXƒ^•heà Kismet/h–½ Light of Day/gúf‚ÌŒõ Longbow Archer/f·‹|•º Reprisal/•œ‹w Serra's Blessing/ƒZƒ‚̏j•Ÿ Spirit Link/‚ÌãJ Staunch Defenders/Œ˜˜S‚È–hqeà Unyaro Griffin/ƒEƒgƒ„ƒEƒOƒŠƒtƒBƒg Wall of Swords/Œ•‚Ì•Ç Warmth/fg‹C yWhite Rarez Animate Wall/g®‚­•Ç Archangel/eågVŽg Armageddon/ƒnƒ‹ƒ}ƒQƒhƒg Celestial Dawn/gVŠE‚̏ŒŒõ Crusade/\ŽšŒR Ethereal Champion/gVã‚Ì—EŽÒ Exile/—¬ŒY Icatian Town/ƒAƒCƒPƒCƒVƒA‚ÌgsŽs Kjeldoran Royal Guard/ƒLƒCƒFƒ‹ƒh[‚Ì‹ßqeà Order of the Sacred Torch/¹‚È‚égh΂̋RŽmfc Pearl Dragon/^Žì‚̃hƒƒSƒg Reverse Damage/ƒ_ƒ[ƒWh½g] Serenity/ÃŽâ Sunweb/e¾—z‚Ì–Ô Tariff/ŠÖÅ Wrath of God/_‚Ìg{‚è 5.2) Other Cards (9) -------------------- yBlack Commonz Death Pits of Rath/ƒ[ƒX‚ÌŽ€‚ÌgÞ—Ž (Tempest) yBlack Rarez Bad Moon/•s‹g‚ÌŒŽ (Reprint) yBlue Commonz Manta Riders/–fˆÕ•—ƒƒCƒ_[ (Tempest) yWhite Uncommonz Swords to Plowshares/Œ•‚ðŒL‚É (Reprint) yArtifact Rarez Nevinyrral's Disk/ƒlƒrƒjƒƒ‹‚Ì~hÕ (Reprint) Winter Orb/g~‚Ì•ó‹Ê (Reprint) yLand Rarez Thawing Glaciers/—Z‚¯‚ä‚­•XÍ (Alliances) 5.3) Dreamcast Only Cards (10) ------------------------------ yBlack Rarez Hapato's Might/ƒnƒpƒgƒD‚̃J Instant 2B - Target creature receives +X/+0 where X is a random number from 0 to 6. Murgish Cemetery/ƒ}[ƒMƒbƒVƒc‚Ì—ì€ Enchantment 4BB - 3B, Discard a card from your hand to bring a X/X black token into play where X is a random number from 2 to 6. yBlue Rarez Camato Scout/ƒJƒ}ƒ[‚̐ˌó Summon Merfolk (2/3) 1UU - When Camato scout comes into play, it gains landwalk of a random basic land type. Saji's Torrent/ƒTƒW²‚ÌŒƒ—¬ Instant 1U - Tap X creatures where X is a random number from 0 to 5. yGreen Rarez Lydari Druid/ƒŠƒ_ƒ‹‚̃hƒ‹ƒCƒh Summon Druid (2/2) 2G - When Lydari Druid comes into play, all lands are transformed permanently to a random basic land. Lydari Elephant/ƒŠƒ_ƒ‹‚ÌÛ Summon Elephant (X/Y) 4G - X and Y equal random numbers from 3 to 7. yRed Rarez Velican Dragon/ƒhƒFƒŠƒJƒgƒhƒƒSƒg Summon Dragon (5/5) 5RR - Flying, when Velican Dragon is blocked, it receives +X/+O until the end of turn, where X is a random number from 0 to 5. Ashuza's Breath/ƒAƒVƒcƒU[‚̃uƒŒƒX Sorcery 1R - all creatures take X damage, where X is a random number from 0 to 2. yWhite Rarez Arden Angel/ƒA[ƒfƒggVŽg Summon Angel (4/4) 4WW - During your upkeep, if Arden Angel is in the graveyard, there is a 1 in 4 chance that you can bring it directly into play under your control. Tornellan Protector/ƒg[ƒlƒbƒƒg‚ÌhÝŒìŽÒ Summon Cleric (1/2) 2W - Tap, this turn damage dealt to target player or creature is reduced by X, where X is a random number from 1 to 3. 6) Secrets ---------- If you put the game disc into your PC, you can view Sample.bmp, the world map with a BMP-compatible viewer. 7) Miscellaneous / Et Cetera ---------------------------- Thanks to Sega and for making this interesting game! Thanks to Another Plane for the card lists. This FAQ is not associated with Sega, or any of its products either software or hardware. Sega retains all copyrights of its products mentioned in this FAQ. Sega Homepage: http://www.sega.com Sega's MtG Homepage: http://www.sega.co.jp/dreamcast/software/mtg/ This FAQ is not associated with Wizards of the Coast, or any of its products. Wizards of the Coast retains all copyrights of its products mentioned in this FAQ. Wizards of the Coast Homepage: http://www.wizards.com This FAQ is best viewed in Japanese Notepad or a Japanese text-based editor. If you like card strategy games, try Culdcept Second (DC). Other FAQs written by me: - Tetris with Cardcaptor Sakura: Eternal Heart (PS) - The Typing of the Dead (DC) - The Great Khan Game (Card game) - Advanced World War (DC) - Dioramos (PS) - Blood: The Last Vampire (PS2) - Hundred Swords (DC) - Culdcept Expansion (PS) - One Piece Mansion (PS) - Gaiamaster (PS) -- 7/11/01 Gene(intv@canada.com)